Characters lists everyone the platform has seen. A character page is the armory, in tabs: Items (the default — every item with its proper name, including mercenary and corpse gear, with socketed runes and gems shown in place), Attributes, Skills, Quests and History. In Attributes, Strength, Dexterity, Vitality and Energy show the base points from the save plus the bonus your equipped gear and inventory charms add, and their total. Life, Mana and Stamina now carry their full total with items as well — the save's base plus the flat bonus from gear and the amount your item-granted Vitality and Energy convert into, at your class's own per-point rate. A Combat block gives Defense and Attack Rating, and a Resistances block shows Fire, Cold, Lightning and Poison for the difficulty you pick — capped at the current maximum (75 by default, higher with +Maximum Resist gear), with the uncapped figure in the tooltip. Those resistances already fold in the difficulty penalty (none on Normal, −40 on Nightmare, −100 on Hell) and every Scroll of Resistance you drank from Anya (+10 to all resistances per difficulty, up to +30). Below them, an Advanced stats section mirrors the game's own Advanced Stats panel — the raw totals your items add (life/mana leech, damage reduction, elemental absorb, faster cast/run/recovery, magic find, and boolean flags like Cannot Be Frozen), summed straight with no difficulty caps. A final Breakpoints section reads your Faster Cast Rate, Faster Hit Recovery and Faster Block Rate off those same gear totals — for each it lays out every tier as a percentage-and-frames ladder (the percent each breakpoint needs above the frames it buys), with your current tier highlighted and, below it, how much more you need for the next, plus a link to the full calculator pre-filled with your class and current value (attack speed depends on your weapon and skill, so that row only links out). The dedicated Skills tab lists the points you spent.
Skills
The Skills tab shows the class's whole skill tree, grouped by its three tabs — every skill the class can learn, so you can read what's still possible. Each skill shows the base points from the save and the total once your gear's +skills are folded in (all-skills, class, tab and single-skill bonuses from equipped items and inventory charms). Those item bonuses follow the game's rule: they only count on a skill you've already spent a point on — a skill left at zero stays at zero, shown dimmed.
By default the tab shows the tree view — the class's three skill trees laid out just like the game, one canvas per tree. Each tile sits in its in-game spot, and the dependency lines between prerequisites light up once you've spent points on both ends. A learned tile shows its total (with item +skills folded in); a locked one shows the level it needs. A Tree / List toggle in the header switches to the full list at any time.
Click or tap any skill to open its details — the game's tooltip values at your current level, and what the next point would change. On desktop, hovering a skill shows a quick preview of the same. Synergy details — and the list of skills each one draws bonuses from — now show too; only the damage numbers stay base, without synergy bonuses folded in.
Quests
The Quests tab shows each act's quest progress for the difficulty you pick — Normal, Nightmare or Hell — defaulting to the one the character is currently in. Every quest lists its reward or goal (a skill point, attribute points, Larzuk's sockets, the Anya scroll, and so on) and whether it's completed, in progress or not started, with a per-act and per-difficulty tally. It's read straight from your own save, so it only shows up when the save carries quest data.
Filtering the roster
The toolbar above the list narrows your characters as you type — by name, class, mode (softcore/hardcore) and a level range — all at once, with no reload. The class dropdown lists only the classes you actually have, each with its count, and re-scopes to the mode you pick. The counter shows how many match; Reset clears every filter at once. Click any column header to sort by it — a second click flips the direction. The First seen column is when the platform first recorded the character (its first import here), not when it was created in the game.
History
Every upload that changes the save becomes a new snapshot in the character's history, with time and source device. Open any old snapshot to browse the character exactly as it was. The history is paginated — 20 snapshots per page, with Newer/Older links to walk through it.
Download and restore
Any snapshot can be downloaded as the original .d2s file. Restore makes an old snapshot current again — it repoints, it never deletes: the full history stays intact, so a restore can itself be undone.
Filtering items
The search box on a character page filters items by name — bases, affixes, and even socketed runes ("Ist" finds the weapon carrying it).