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Item Inspector

The Item Inspector gives you a quick read on any item the moment you see it. Click (or tap on mobile) an item anywhere it appears in the armory — a character's gear, the shared stash, the material tabs — and a modal opens with its property breakdown. Properties are shown in the game's original English text, the same wording you see in-game, so there is no ambiguity about what stacks or what resists.

On desktop, hovering the mouse over any item shows a quick preview of its identity — name, type and required level — without opening the modal; click it to open the full details.

Runes and gems

For a rune or gem, the modal shows how it performs across the three socket contexts in Diablo II: Weapon, Helmet & Armor, and Shield. Each property is listed under its socket type — for example, Sol Rune gives "+9 to Minimum Damage" in weapons, but "Damage Reduced by 7" in helmets, armor and shields. These are deterministic: a rune or gem has no roll variance, so what you see is what you get every time you socket it. For runes only, a footer shows how many runewords use that rune — handy when you are hunting for a socket outlet.

Equipment: uniques, sets and runewords

For an owned item — a unique, set piece, runeword, or any base with mods — the modal translates that specific item's own properties: the exact rolls it carries right now, read straight from your save. You also see:

Bonuses that scale with your character's level (like Vidala's Attack Rating) are shown as a range across levels 1–99 — e.g. "+8-792 to Attack Rating (Based on Character Level)" — rather than a single value, since an item in the stash belongs to no character.

Required level is shown where it can be resolved exactly — normal bases, uniques, set items, runewords, and magic, rare and crafted items (via affix requirements).

On your Grail page, you can also click any item tile — even ones you haven't found yet — to inspect its possible rolls: the minimum and maximum that item can roll for each property. For items you own, the inspector shows your specific roll quality with a bar; for unowned items in the grail catalog, it shows the range of possibilities, so you can gauge whether it is worth hunting. For a set item, the inspector also lists the whole set's bonus ladder — the bonuses unlocked at each piece count and the full-set bonus — so you can judge the set before owning a single piece.

Runewords planner

On the Runewords planner, clicking a runeword's name opens the inspector on the runeword itself — the bonuses it grants once assembled, including ones no single rune carries (like Enigma's +1 Teleport), shown as ranges wherever the roll varies (Spirit's "+25-35% Faster Cast Rate"). The runes that spell the word each add their own socket bonus on top — the inspector now lists these bonuses totaled by base type (weapon, helm & armor, shield), and you can still click a rune directly in the chain to see its individual bonuses. The inspector now lists runeword effects that trigger in combat (like Lawbringer's "20% Chance to cast level 15 Decrepify on striking", Death's Glacial Spike on attack, or charged skills), shown alongside the runeword's other mods. To see how each individual rune's properties vary by socket context, click on that rune in the chain.

Roll quality

For uniques, set items, assembled runewords, and also for magic, rare and crafted items with affixes, the inspector reports the quality of each variable roll: a bar showing where the value your item rolled sits inside that mod's possible range, with the percentage (0% at the minimum, 100% at the maximum). At a glance you can tell whether that Enhanced Damage landed near the ceiling or is worth re-rolling — or whether your Spirit's Faster Cast Rate rolled high or low. When multiple affixes on the same item grant the same property (for example, two resistance affixes on a rare item, one granting 21–30 and another 12–15, totaling 33–45), their ranges are summed before comparison, so the bar reflects the combined total. Crafted items follow the same logic: a Caster Belt recipe grants mana (10–20), and if the item also has a "Lizard's" mana affix (3–5), the bar measures the combined 13–25.

Class-exclusive bases (paladin shields, necromancer shrunken heads, warlock grimoires, sorceress orbs, and amazon bows, spears and javelins) carry an inherent property determined at creation — for example, a Paladin Shield can roll +16–30 all resistances, and an Akaran Targe with +27 all resistances sits inside that range, so the bar shows where it falls. When that inherent property happens to collide with an affix property (two sources granting the same stat), they sum the same way multiple affixes do. Where the inherent property is fixed — such as the skill bonus on amazon weapons — the bar simply doesn't appear, since there's nothing to roll, the same as any fixed mod.

Superior items also now show roll quality. Superior status grants one or two properties from a pool of eight combinations, distributed by item type: weapons roll enhanced damage (+5–15%) and/or attack rating (+1–3); armor, shields, boots, gloves and belts roll defense (+5–15%); and both categories can roll durability (+10–15%). For example, a Cap with superior +15% defense rolled the maximum of the 5–15% range, so its bar shows 100%.

When a roll value falls outside every range we can explain, the bar simply doesn't appear rather than show you an incorrect one. Fixed mods (a Stone of Jordan's +1 skills, say) have no bar — there's nothing to roll — and bonuses that scale with character level are left out too, since they show as a range rather than a rolled value. To keep the modal compact, every section of the inspector — Properties, Roll quality, Sockets, Set bonuses and each set-bonus tier — can be collapsed by clicking its title; they all start open.

The Uses tab

When an item has something you can do with it, the inspector splits into two tabs: Properties (the default) and Uses. The tab label counts the usage lines ("Uses · 7"), and everything inside is scoped to the current mode — softcore and hardcore stock never mix.

On the Grail catalog, which has no mode, the Uses tab shows the same intelligence without stock state — neutral lines, no ready/missing — since there it is catalog information rather than a read on your account.

The History tab

Uniques and set items you have found carry a third tab, History, showing when you first found that item — the date comes straight from the game's own collection log, so it reaches back to finds from long before you joined the platform. Runes get the History tab too, but dated differently: the game never records when a rune is found, so we show the date of the oldest backup you uploaded with it — the first backup the rune shows up in. Items with no recorded date, and the rest (gems, white bases), simply have no History tab.