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Sync modes

The watcher supports two sync modes for your saves: Push only (the default) and Two-way (opt-in). Choose the mode that fits how you play.

Push only (default)

Push only means the agent only sends your saves to the server — it never writes to your local saves folder. This is the safest behaviour and the default for all devices.

If you play on multiple machines but never touch the same character on two different systems, you don't need to change this mode. Each device keeps its own saves, and the server keeps a full history of every version you've uploaded.

Two-way (opt-in)

If you play the same character on more than one machine, enable Two-way sync on each device. When the server has a newer save (because you played on a different computer), the agent will offer to pull it and write it to your local folder. You must confirm before the agent ever writes anything.

To enable Two-way: open the agent menu (click the shield icon in the menu bar or system tray) → Sync modeTwo-way. It stays enabled on that machine until you turn it off.

When the pull offer appears

The agent checks for newer saves on the server and shows you the offer:

Every ~5 minutes, the agent silently checks the server. If there are newer saves, the menu shows a label like Pull latest now (2 newer) — it tells you how many, but never writes without your confirmation.

Security: how writes are protected

The agent never writes to your saves without explicit confirmation. Here's how it keeps you safe:

Conflicts: when you play on both machines without syncing

If you play a character on machine A, then later on machine B, without pulling between, both have changes — that's a conflict. When you try to pull on machine B, the agent shows a dialog:

Crucially, no version is ever lost. Both the local and server versions end up in your account history; you can download and restore whichever you prefer from the web armory.

Typical workflow (playing on two machines)

  1. Play your character on machine A with the agent running in push mode (automatic uploads).
  2. Sit down at machine B, which has Two-way sync enabled.
  3. Open the agent menu and click Pull latest now, or wait for the next check (~5 min) to see the offer in the menu label.
  4. A dialog lists the newer saves. Click Pull to fetch the latest version.
  5. The agent pulls the file, verifies it, and writes it to your saves folder. You're now in sync.
  6. Play. When you're done, the agent automatically uploads this machine's latest save.
  7. Back on machine A, repeat step 3 to stay current.

Map exploration (fog of war)

Diablo II: Resurrected keeps the part of each map you've already explored in small companion files next to your character save (<Name>.map and <Name>.ma0.ma4). The agent syncs these map exploration files together with the character, so the fog of war you've cleared follows you from one machine to another — no more re-exploring the same areas on your second PC.

Troubleshooting

Pull says "temporarily unavailable" — the server has temporarily disabled pulls (a kill switch). It's not your machine; wait a few minutes and try again.

Agent refuses to pull because the game is open — close Diablo II: Resurrected completely and try again. On Windows, check the Task Manager; on macOS, force-quit if necessary (⌘Q or Activity Monitor). The agent detects the process and recent file activity, so make sure the game is fully closed.

Both characters and shared stash are synced.d2s character files and .d2i shared stash are all pulled together. If you have older saves, they stay in history.